Lillibilli:
Removed checkpoint feature. Added autosave during the end of day calculations.
Revision 4170
Lillibilli:
(Revamp script) Fixed revenue and log method to handle tips correctly.Revision 4171Lillibilli:(Revamp script) Corrected stats calculations in brothel methods to return floats for more precise calculations.Revision 4172Drdrak:(All future revamp only) Fixed maps to use new method of accessing brothel.totalRooms => brothel.rooms[room].size For detailed list of exact changes, refer to Map_Transform_Log.txt (included) Added the map search code to the script file, for future batch conversions and searchesRevision 4173Lillibilli:(Revamp script) Fixed end of day log printing only for the brothel the player was in. Removed some unnecessary methods, commented a few i was unsure about. (early testing seems to indicate that no crash from missing method has been introduced)Revision 4174Drdrak:Fixed crash upon entering harpy's nest upper rooms. Specifically:
changed the following 2 methods (updated to use occupant_id) Character / Player / Event def change_wapp(workroom) # Girls working in brothel: wr_actor_id=-1 wr_actor_id=workroom.occupant_id[$game_system.time.week_day_num()] if workroom != nil if wr_actor_id != -1 && wr_actor_id != $game_party.actors[0] && ($game_switches[DB_BROTHEL::WORKING_HOURS_SWITCH] || $game_actors[wr_actor_id].still_working?) @actor_id = wr_actor_id @character_name = $game_actors[wr_actor_id].character_name else @actor_id = 0 @character_name = "" end end (updated to default to today's week_num if no paramater provided) Climate and Time System def week_day_num(day_name_parameter=nil) # accepts the name of a week day and converts it into an integer: # defaults to the current day if no parameter is provided day_name_parameter=day_name if day_name_parameter==nil for i in 0..(CCTS::DAYS.size-1) if CCTS::DAYS[i]==day_name_parameter return i end end return -1 end (Also as a result of the above, cleaned alot of code by changing all the calls to: $game_system.time.week_day_num($game_system.time.day_name) to use the new default $game_system.time.week_day_num()Revision 4175Drdrak:(future revamp) fixed brothel crashes due to sprite spawning this meant alot of changes, in alot of places, too many to detailRevision 4176Lillibilli:(Revamp script)
Removed unnecessary methods form the brothel assignment menu. Added week_day_name method to CCTS to get the day name based on the day of the week (defaults to current day if no argument is given).Revision 4177Lillibilli:(Revamp script) Fixed girl duplicating themselves when unassigning them after loading. (hopefully)Revision 4178Lillibilli:(Revamp script) Fixed the previous fix about duplicating girls.
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