Lillibilli: Fixed the heartland's thief key quest to not repeat itself after being completed.
(Revamp script) Added log info to Dungeon and Teacher. Maid, Medic, Cook and Primary jobs still missing log info.
Fixed the stairs in the wing connection in the spider cave. Improved west and east corridors of the spider cave to not abruptly snap scroll.
Ninja Island quest first map! This'll grow bigger rather quickly.
Merged skills XML updated loader and template.
Fixed Kingdom Hearts' Kairi to have her own default equip.
Fixed error in the XML of Naruto's Hinata Hyuuga equip. (this changes will only take effect on new saves, old saves will still have the bugged equipment)
Fixed crash when signing in into a brothel with slower PCs.Revision 4106Esperiano:New SP calculation formula, and a couple of methods definded in a new library module i needed for the new formula Can monitor all the changes with the -[SPScript]- tag, in the search function.Revision 4107Lillibilli:Uploaded first draft of the Deril's brothel interior. (not accessible for players yet, as is Deril itself)
End of day log now fires off properly at 6:00. Added handle_girl_log method as a framework for adding stuff to the log, need to find out a way to pass on to the stat changes to the method. Bedwarmer string for end of day log added.
Edwards21: New graphics for City Hunter to match his new dialogue!
Changed the 3rd quest of Mohawk chain to make returning to the mayor of Arune optional if Devlin was killed. Converted Introduction and Kobold quest dialogue to external txt format.
Lillibilli: Swapped the guards in the Deril military checkpoint to Deril guards.
Fixed Deril military checkpoint shops. Various minor fixes for the plains. Fixed Yeti Cave teleporting players in front of Xalvador room after it was opened. Fixed Xalvador entrance potential to be blocked if certain action are taken. Added Dialogue after the fight with Xalvador. (nothing too special, just an acknowledgement so that it doesn't look bugged) Added advance_hour_to(hour) script method to the CCTS script to advance to a specific hour of the day. Added bed to sleep in during the Ayane/Kasumi quest, usable after you get locked out if you try to sneak in during the day. The Scroll of Antidotes is temporarily split and hidden in the 4 corners of the world. P.S: The Scroll of Antidotes will not stay an hidden object (or 4) forever, a proper quest to gain it is in the works.
Lillibilli: Evented puzzle for a WIP quest.
- Platforms almost fixed (missing recording position for the red floor ones). - Gates and Switches puzzle eventing ironed out.
Lillibilli: Added a couple of missing charset
Edwards21: Updates to mage tower, boss added, some fixes.
Lillibilli: (Revamp Script)
Added Bedwarmer_ableness_hash to database and doc Changed methods: handle_secondary_work - Added bedwarmer framework - Added loop skipping if no girl is assigned in the various jobs get_relationship(id) - Added method to actor class (uses the player id if the argument is "Player") handle_stat_exp(stat_id, value, reason=nil) - Added bedwarmer conditionals add_relationship(cause,actor_id) - Will now get the the player id if the argument for actor_id is "Player" - Added conditionals for bedwarmer and guards - Added conditional to create the key for the girl id if the key was not there before - Added caps for relationships at -100 and 100 handle_health_gain(value, reason=nil) - added conditional for bedwarmer with player not in the brothel def handle_health_loss(value, reason=nil) - added conditionals for bedwarmer
Lillibilli: Fixed Red Platforms in the mage tower.
Added Remember Event Position script by Shaz (modified by me to work for SB2). Instruction to use the script calls are at line 634 of the "Miscellaneous" script page.
Lillibilli: WIP Quest: Mage Tower
- General imprevements and tileset additions. - Final event pathing slightly reworked.
Revision 4085 - Revision 4086
Lillibilli: Added Player reputation system script.
Instructions and reference list are on the "Reputations" script page. Added a couple of rep changes to test things out, no effect to players yet.
Lillibilli: Fixed lumberjack tent.
Removed random debug teleports from Nivalis. Added more obvious pathing leading to Captain Mohawk lair. Swapped chest in frosted forest for something more in line with the rest of the game. (revamp script) Updated Secrets menu, not yet complete.
Edwards21: Big update!
Ever wanted to beat up a giant octopus? Now's your chance! A big ol' monster has taken up residence in the river north of the Heartland. The Hunter in the City wants it dead. Do you have what it takes? New areas: Southern Plains, and Zalbar's Mage Tower (NOTE: neither of these two areas have random battles yet, that will be corrected tomorrow) Tileset update for "riversite.png" Various bug corrections in Arune and surrounding areas. Two new pieces of equipment: Hunter's Season (cloak) and Zalbar's Focus (accessory) Please report bugs ASAP!
Lillibilli: Actors will now get untagged when removed form the party.
Sold free staff can now be bought back. (Desert Viper might have an issue with this for saves that have her unlocked before this rev) Desert Viper added to quest merc array. (Revamp script) Added some info in the database that was only added to the current version.
Lillibilli: Reimplemented girls that were reserved for quest that have since been put on hold.
Lenna Tycoon quest trigger chance has been changed from 1% to 40%, other requirements are the same as before.
Lillibilli: Fixed Lenna Tycoon not being buyable in the market when the her quest was resolved without getting her.
Some minor events fixes. Added framework for thiefville couple event, still needs graphics before implementation.
Lillibilli: Removed a debug teleport near Devlin.
Altered some Captain Mohawk questline dialogue to better advertise to the player the current objective.
added hashes: - Teacher_ableness_hash updated handle_secondary_work - added teacher calculations (need double checking) - added submethod check_higest_stat to check the teacher highest stat
Lillibilli: Fixed a couple of trees not showing the correct sprite after being cut.
Fixed Hakufu Sonsaku (Ikkitousen) having the Free Soul trait 2 times. (only works on new games)
Lillibilli: Added a functioning item shop to nivalis.
Fixed a few layering and collisions issues in nivalis. Fixed the thief at the end of the Ishizu quest not taking the money for the holy spell. Fixed scorpion tail item description.
Lillibilli: Fixed error when pressing right or left on the keyboard when highlighting the auto assign button.
Lillibilli: (Revamp script)
Updated teacher to chose the stat to teach with a managerial choice, updated related stuff to account for this change.
Lillibilli: Added a more descriptive error message to a crash in the FMOD module when there is a music switch, as i'm unable to reproduce this crash on my machine i need the error data reported in the forums or chat.
Lillibilli: Added better advertisement of when girls are tagged in the girl management menu.
(Revamp script) Removed obedience from the choices of teachers
Lillibilli: Rebuilt Bulma's quest, hopefully this time it will not present any more bugs.
Fixed Android 18 quest to trigger based on the new Bulma's quest logic. In most cases both Bulma and Android 18 will now be buy able in the market if the quests are ended without getting them. Some minor random fixes to dialogues. P.S: This revision might cause some strange happenings in save games with Bulma's quest in progress, it should not be anything too bad though.
Lillibilli: Fixed crash when cutting a specific tree in the snowy forest under certain circumstances.
Fixed trees in the snowy forest to have stumps when cut. Updated script calls for the tree cutting, should be easier to put trees in now. Added tree stump charset to use for cuttable trees. Corrected some random typos.
- guard intervention effects are in the guard_intervening? method now. - some minor updates to some errors i made. - linked the conditionals to the correct management decisions.
Lillibilli: Linked Management Menu choices to the correct management_decisions variable in the brothel class.
Added default decisions for all the keys in management_decisions in the brothel generation process. Removed default key from potential_management_decisions as it caused duplicated values once defined in the xml. Added Management decisions in the xml of the brothels. (all on first available upgrade, might want to make it a gradual unlock for balance) Corrected some conditional to check the correct management decision.
Fixed some misalignments on the japan mixed tileset. Uploaded DeWasp's bar and inn maps for Deril.
Lillibilli: Fixed Alena Tsarevna crash in menus when the sprite is drawn. Unfortunately it is not save compatible, if you have her in a savegame started before this revision. You should sell, store or otherwise put her where her sprite will not be drawn.