Saturday, April 16, 2016

Revamp and the Future

As we continue to finish getting all the bugs and every finished for a revamp we will like to see how we can improve the game from then onward as we get in later revamps ect ect and update.

Our developers would like to hear what the people who are playing our game think about us.  We also would like input on what you would like to see and what we can add into the game. Like if you would like to see a certain anime character or a quest or event in the game. Any input people who are playing our game and also who are playing the revamp in beta can let us know.

Tuesday, April 12, 2016

Beta Test for Revamp

For those who are interested in the progress of our revamp of the game and want to beta test it  for us here is what you do.

Download our game using svn client
You'll need to install Tortoise SVN.

Make a folder where you want the game to be stored. I suggest somewhere accessible, like your desktop. Right-click this folder and select SVN Checkout.
It'll ask for an address.
Type in this as the address:

For the revamp after the game is downloaded you will see a folder called Future Revamp copy the data in that folder copy and paste it in the current version folder and you will be able to play the revamp beta.

If you spot a bug you can report it one of several ways

You can talk to use devs using out Chatango @

You can post it on this blog as a reply.

Register on our forums and report the bug there.

Monday, April 11, 2016

Revision 4436 - Revision 4469

Revision 4435 pt2

<div class="markdown_content"><p>future revamp update, added mistress and waitress jobs (click on job title in assignment window for bar,cook,dungeon to access) , various updates (clear schedule in assignment window by pressing R)</div>

Revision 4436

<div class="markdown_content"><p>Update to future revamp, new girl sprite generation system for easier use. added an option to block dynamic sprites except in specific situations.</div>

Revision 4437

<div class="markdown_content"><p>adding a few chichat files</div>

Revision 4438

<div class="markdown_content"><p>more on the sprite work, dynamic outfit for dungeon mistress</div>

Revision 4439

<div class="markdown_content"><p>more work on revamp: lust effects, update log, new conditions for oneliners, added a few balance hashes, ableness update, option to copy another day's schedule for a job, by pressing Y.</div>

Revision 4440

<div class="markdown_content"><p>fix an xml loading bug for skills</div>

Revision 4441-4442

<div class="markdown_content"><p>a few more bugfixes for revamp</div>

Revision 4443

<div class="markdown_content"><p>dungeon mistress fix</div>

Revision 4444

<div class="markdown_content"><p>dungeon mistress fix</div>

Revision 4445

<div class="markdown_content"><p>even more revamp fixes</div>

Revision 4446

<div class="markdown_content"><p>added Beach Relaxtype for Girl Display (revamp only)</div>

Revision 4447

<div class="markdown_content"><p>tweaked a text causing an error in the revamp</div>

Revision 4448

<div class="markdown_content"><p>fixed a few more things in revamp</div>

Revision 4449

<div class="markdown_content"><p>quicker intro path</div>

Revision 4450

<div class="markdown_content"><p>fixed a cloning issue in sprite display</div>

Revision 4451

<div class="markdown_content"><p>fixed the dungeon trap graphic issue</div>

Revision 4452

<div class="markdown_content"><p>various revamp fixes</div>

Revision 4453

<div class="markdown_content"><p>fixed guild menu</div>

Revision 4454

<div class="markdown_content"><p>fix to medic and secret system in revamp</div>

Revision 4455

<div class="markdown_content"><p>guard fix for revamp</div>

Revision 4456

<div class="markdown_content"><p>fix for guard in revamp 2.0</div>

Revision 4457

<div class="markdown_content"><p>secret fix for revamp</div>

Revision 4458

<div class="markdown_content"><p>secret fix to revamp 2</div>

Revision 4459

<div class="markdown_content"><p>secret fix for revamp 3.0</div>

Revision 4460

<div class="markdown_content"><p>reputation fix, teleporter debug </div>

Revision 4461

<div class="markdown_content"><p>teleporter fix revamp</div>

Revision 4462 pt2

<div class="markdown_content"><p>teleporter fix for revamp</div>

Revision 4463

<div class="markdown_content"><p>fixed syntax error</div>

Revision 4464

<div class="markdown_content"><p>fixed an issue with baths not appearing in revamp</div>

Revision 4465

<div class="markdown_content"><p>fixed a guard crash</div>

Revision 4466

<div class="markdown_content"><p>secret reveal relationship fix</div>

Revision 4467

<div class="markdown_content"><p>image pattern fix</div>

Revision 4468

<div class="markdown_content"><p>more fix</div>

Revision 4469

<div class="markdown_content"><p>more revamp bug fix</div>

Saturday, February 27, 2016

Revision 4432 - Revision 4435

Revision 4432

<div class="markdown_content"><p>Minor bugfixes.</p>
<p>Fixed an issue where the Lava Fields quest could not be properly exited.<br>
Fixed an issue where the Lava Fields quest was improperly starting (conditions for starting quest not complete).</div>

Revision 4433

<div class="markdown_content"><p>fixed a few revamp bugs, including missing log for Medics</div>

Revision 4434

<div class="markdown_content"><p>fixed an error appearing in celes' quest</div>

Revision 4435

<div class="markdown_content"><p>cleanup and reorganization</div>

Saturday, January 16, 2016

Revision 4351 - Revision 4430

Sorry for the long wait on the update to the revisions I have been really busy in real life to have the time.  

Revision 4351

<div class="markdown_content"><p>Added Skills id list reference txt.</div>

Revision 4352

<div class="markdown_content"><p>Implemented Questlog Mk2 into the camp menu, removed old questlog, reordered camp menu.</p>
<p>Only one quest is currently questlog compatible (the mountain town "Daddy Girl" quest), more will be added soon".<br>
The system is not retroactive, if you already completed the quest it will not show up in the questlog.</div>

Revision 4353

<div class="markdown_content"><p>Future Revamp: Merged Questlog Mk2, reordered the camp menu and deleted the old questlog.</div>

Revision 4354

<div class="markdown_content"><p>Added some quest to questlog and fixed Roland's event code.</p>
<p>Fixed Roland's Event code, his shop should now be Warrior MC only as it was intended and some event code has been simplified, multiple quest involving him can now be completed at the same time.<br>
Implemented questlog entries for quests: "Water Well Panic", "The Whacking" and "A Pickaxe For a lonely miner"</div>

Revision 4355

<div class="markdown_content"><p>Fixed save menu returning to "Switch Row" button instead of the "Save" button.</div>

Revision 4356

<div class="markdown_content"><p>very basic version of battle stat exp for revamp</div>

Revision 4357

<div class="markdown_content"><p>Added another 3 quest entries to the questlog: "Owen's Aiding Ale", "My Precious Gems" and "A new blacksmith in town". (with this it makes 7 of 41 converted quests)</p>
<p>More to follow. (please note that quest completed before being added to the questlog will not show up after they will be added.)</div>

Revision 4358

<div class="markdown_content"><p>Future Revamp: Fixed the "charmed_by_hostess?" crash</div>

Revision 4359

<div class="markdown_content"><p>fixed a crash with hostess method</div>

Revision 4360

<div class="markdown_content"><p>Added more quests entries to the questlog: "Fran's great escape", "The coconut bum", "Ale Shipment" and "Last wish". (11 of 41 completed)</p>
<p>Fixed graphics inconsistency with the Last wish quest.</div>

Revision 4361

<div class="markdown_content"><p>Forgot to upload the cache in the last update.</div>

Revision 4362

<div class="markdown_content"><p>Added questlog entries for quests: "Out of tobacco", "Salt delivery" and "Eggs hunt".</p>
<p>Modified last entry of quest "Last wish" to the proper quest step text.<br>
Slightly improved code for "Out of tobacco", "Salt delivery" and "Eggs hunt" quests.<br>
Fixed the cannibal quest to not restart anymore when the wanted poster is looked at.</div>

Revision 4363

<div class="markdown_content"><p>Future Revamp: Fixed bedwarmer vigor regen at full vigor crash.</div>

Revision 4364

<div class="markdown_content"><p>Fixed questlog menu freezing the status window once the menu was closed.</div>

Revision 4365

<div class="markdown_content"><p>Fixed missing tag in one of the questlog xmls.</div>

Revision 4366

<div class="markdown_content"><p>Added questlog entry for the "Tomb Raiding" quest. (15 of 41)</p>
<p>Slightly modified text in "Tomb Raiding" to fix a couple of typos.<br>
Added possibility of getting an alternative reward for the "Tomb Raiding" quest.<br>
Added prompt about gaining the boots during the "Last wish" quest, also added questlog entry for it.</div>

Revision 4367

<div class="markdown_content"><p>Fairly sizable update. Groundwork for Niji Lava Fields quest laid down. New magic type: Music Magic, (enemy spell only at this time). New boss enemy. </div>

Revision 4368

<div class="markdown_content"><p>Added art asset and eventing for WIP quest.</div>

Revision 4369

<div class="markdown_content"><p>Added questlog entry for quest "Highway Robbery".</p>
<p>Slightly modified text of "Highway Robbery" to correct a couple of typos and inconsistencies.<br>
Added prompt about how much gold was obtained from the ambush if the player previously agreed to share the loot.</div>

Revision 4370

<div class="markdown_content"><p>Update to Lava fields. Regular enemies added. Parallax background added. Refinement to quest progression. Closer to release!</div>

Revision 4371

<div class="markdown_content"><p>Current Version: Fixed the quest "Ale Shipment" questlog problems, the questlog was using the wrong ID.</p>
<p>Future Revamp: Rebuilt the cache with to include the current questlog, this should eliminate all the questlog related problems in the revamp.</div>

Revision 4372

<div class="markdown_content"><p>future revamp : some fixes for bouncer</div>

Revision 4373 - Revision 4374

<div class="markdown_content"><p>future revamp : some fixes for bouncer</div>

Revision 4375 - Revision 4376

<div class="markdown_content"><p>future revamp : some fixes for secrets</div>

Revision 4377 - Revision 4379

<div class="markdown_content"><p>future revamp : more fixes for secrets and some for hostess</div>

Revision 4380

<div class="markdown_content"><p>Fixed bug in the DOA quest that got the player stuck during one of the cutscenes.</div>

Revision 4381

<div class="markdown_content"><p>Future Revamp: Bugfix for the secret menu, now pressing ESC will return to the previous menu unless a specific secret is selected.</div>

Revison 4382

<div class="markdown_content"><p>Added questlog entry for quest "Highway Beatdown".</div> 

Revision 4383

<div class="markdown_content"><p>Forgot to upload the cache in for the previous update.</div>

Revision 4384

<div class="markdown_content"><p>Future Revamp: Converted log storage from hash to array for chronological storage, modified log class to account for this change. (most likely breaks saves)</div>

Revision 4385

<div class="markdown_content"><p>Added questlog entry for quest "Highway Shakedown".</p>
<p>Slightly modified dialogue on the "Highway Shakedown" to add missing punctuation.<br>
If Aerith is not recruited during the "Highway Shakedown" quest she will now be found on the slave market randomly, with a different set of traits.</div>

Revision 4386

<div class="markdown_content"><p>Added questlog entries for quests "Strange Magic" and "Trickery and Wolf".</p>
<p>Slightly modified dialogue on the "Trickery and Wolf" to make clear to the player that they are choosing to take advantage of the NPCs rather than helping them.<br>
Initial event of the quest "Trickery and Wolf" will not repeat itself if the player chooses to leave.</div>

Revision 4387

<div class="markdown_content"><p>Added questlog entry for quest "Hungry Stomachs", fixed event pathfinder.</p>
<p>Slightly modified dialogue on the "Hungry Stomachs" quest to correct some typos and inconsistencies.<br>
Fixed event pathfinder, the script call "self.event.find_path(x,y)" will get the event to the coordinate automatically without the need of setting an explicit path (4 dir only atm).</div>

Revision 4388

<div class="markdown_content"><p>Desert's pink flowers no longer block the player from walking, desert's red plants no longer hide the player when walking on them.</div>

Revision 4389 - Revision 4390

<div class="markdown_content"><p>Fixed battle cursor overing over dead enemy before fixing itself, it will now go directly to the next alive enemy.</div>

Revision 4391

<div class="markdown_content"><p>Added placeholder monster sprite for a WIP Quest and added eventing for it, added functionality to pathfinder, fixed typo in DOA Quest.</p>
<p>Placeholder sprite placed in folders and evented out the battle (missing the battle itself and dialogue if any).<br>
Added argument to find_path method to specify the ending direction the character should turn after completing the path.<br>
Command "Wait for move completion" now also waits for the pathfinder to finish the path.<br>
Fixed typo in DOA Quest.</div>

Revision 4392

<div class="markdown_content"><p>Uploaded script file missing from previous update, fixed event for WIP quest.</div>

Revision 4393

<div class="markdown_content"><p>Much needed and long overdue update to the lava fields quest. Soon to officially release.</div>

Revision 4394 - Revision 4395

<div class="markdown_content"><p>Bugfix and Dev Tools update: Fixed Pathfinder problems that caused unresponsiveness after changing maps, updated pathfinder functionality.</p>
<p>- Bugfix: Pathfinder now use a more precise check to figure out if something is indeed moving, which fixes unresponsiveness when a pathfinder was started but not completed before map change.<br>
 - Bugfix: Random NPC that goes to the shop in the Slums Center now doesn't stop if an obstacle is found as long as there is a valid path, it will now properly wait the correct times before starting the next operation.<br>
 - Added new Dev Tool: Added "wait_for_event(EVENT_ID)" script call to the interpreter, this will cause the interpreter to wait for that event to finish its path before continuing (similar to Wait for Move Completion, but for a single event (or a group of event if run multiple times in the same script call).<br>
 - Dev Tool Update: Pathfinder now recalculates the path if an obstacle is found that was not present before, if no new valid path is found the character will stop and try to recalculate the path each 40 frames until a new valid path is found.</div>

Revision 4396

<div class="markdown_content"><p>Some updates to Niji Lava Fields. Boss music added. Very close to release, guys!</div>

Revision 4397

<div class="markdown_content"><p>Future Revamp Bugfix: Forgot to merge the "wait_for_event" method support array initialization into the Interpreter class.</div>

Revision 4398

<div class="markdown_content"><p>Future Revamp Bugfix: Forgot to merge the "wait_for_event" method support array initialization into the Interpreter class.</div>

Revison 4399

<div class="markdown_content"><p>Future Revamp: Fixed a a couple of bugs and oversights.</p>
<p>Fixed sex duration to be at least half hour.<br>
Added timestamp for girls sex logs.<br>
Modified timeskipping methods to not skip over important brothel events.</div>

Revision 4400

<div class="markdown_content"><p>Temporarily removed AutoStableUpdater from the public release, Added a few relevant skills to the main characters and free staff, Corrected one pic being used as a work pick instead of a relax one.</p>
<p>AutoStableUpdater is now in the "Updater" dev folder.</div>

Revision 4401

<div class="markdown_content"><p>Fixed mouse input script to not move during cutscenes when movement is disallowed.</div>

Revision 4402

<div class="markdown_content"><p>Fixed slum's guildhouse teleport event to transfer to the right location and fixed event collision.</div>

Revision 4403

<div class="markdown_content"><p>Fixed mouse input movement to trigger events when on the right tile instead than one before.</div>

Revision 4404

<div class="markdown_content"><p>Fixed bug with the keyboard compatibility on the job selection menu.</p>
<p>Future revamp: Closed the Social_Class_Level tag in customers XMLs that was left open by mistake.</div>

Revision 4405

<div class="markdown_content"><p>Workaround for potential errors and crashes for girls that get unassigned incorrectly during work hours. (Mostly affecting bartender and dancer jobs)</div>

Revision 4406

<div class="markdown_content"><p>Fixed bug with anti save scumming code for the Niji quest puzzle.</p>
<p>Added new option for transfer location arrows help, only the code is code is currently implemented and the arrows themselves are yet to be placed around the world.</p>
<p>Future revamp: Removed useless map from the revamp files.</div>

Revision 4407

<div class="markdown_content"><p>Teleporting now correctly switches the BGM.</div>

Revision 4408

<div class="markdown_content"><p>If the quest "Highway Robbery" (Tifa's quest) fails the Phoenix Flower brothel will go on sale after 12 days without player involvement in the subsequent quests.</div>

Revision 4409

<div class="markdown_content"><p>Future revamp: Fixed unclosed tag in Customer Classes XMLs Template, Reordered the Customer XML by ID, compiled ID list for the customer classes.</div>

Revision 4410

 <div class="markdown_content"><p>Future revamp: Implemented ExplosiveFuel Customer Classes rebalance, improved Customer Classes trait import (now warns if there is a typo in the xml or the trait is unimplemented), fixed typos in trait import for Customer Classes XMLs.</div>

Revision 4411

<div class="markdown_content"><p>Future revamp: Lowered exp threshold to gain levels to something more reasonable. (Most likely needs further adjustments)</div>

Revision 4412

<div class="markdown_content"><p>Future revamp: Various small fixes and code optimizations.</p>
<p>- Hostess now works even with few customers.<br>
- All jobs now properly check if the girl is not in the battle party.<br>
- Exp loss can't put the exp value into negative values anymore.<br>
- Rounding when money is handled with multipliers.<br>
- Tips now give a percentage of the customer remaining money.<br>
- The Log will now properly identify loss or gain of experience.<br>
- Lowered exp gain and loss for the hostess job.<br>
- Sick state is now added and removed with the simplified brothel state code.<br>
- Girls will now share secrets with each other if they are both in the battle party.<br>
- Teacher will no longer teach to battle party girls.<br>
- Customers will now ignore girls busy with other customers.</div>

Revision 4413

<div class="markdown_content"><p>Future revamp: Fixed crash when canceling after selecting a girl with full rooms in the job assignment menu, minor improvements to the same menu.</p>
<p>- When selecting a girl when rooms are full the selected girl will now stay highlighted.<br>
- When selecting a girl the keyboard movement will be restricted to the occupied rooms section, mouse selection will draw a "selection not valid" message.<br>
- Fixed cases when after selecting a girl and then switching days caused double assignments, switching day while a girl is selected is no longer possible.</div>

Revision 4414

<div class="markdown_content"><p>Some corrections to the DOA quest dialogue, fixed startup log file and will now always be properly compiled.</div>

Revision 4415

<div class="markdown_content"><p>future revamp, fixed customers not waiting when no girl are available</div>

Revision 4416

<div class="markdown_content"><p>Future revamp: Restored Citizen customer class xml.</div>

Revision 4417

<div class="markdown_content"><p>three additional flags for the one-liner system.</div>

Revision 4418

<div class="markdown_content"><p>Added New Girl Dorothy R. Wayneright.</div>

Revision 4419
<div class="markdown_content"><p>removed Dorothy Wayneright temp</div>

Revision 4420

 <div class="markdown_content"><p>Hey guys. Been a while.</p>
<p>BIG update here. Enemies, maps, updates here, there, and everywhere. Very close to release of the Lava Fields after... ages. Full release should be Christmas Eve.</p>
<p>Known issues: Some monsters aren't changing color like they should. Some animations not in place. Incorrect music in boss fight for Lava Fields.</div>

Revision 4421

<div class="markdown_content"><p>Error correction</div>

Revision 4422

<div class="markdown_content"><p>Testing!</div>

Revision 4423

<div class="markdown_content"><p>Fixed error with previously uploaded System.rxdata</div>

Revision 4424

<div class="markdown_content"><p>Update to event.</div>

Revision 4425

<div class="markdown_content"><p>Lava Fields released!</p>
<p>So it only took, four... five months or so, but the second branch of Niji island is ready for release! Tested through, no problems that I could find, but that doesn't mean a huge amount since I'm kind of an idiot and I'm really rusty. Please report any bugs to the chat or the forum.</p>

Revision 4426

<div class="markdown_content"><p>Removed unimplemented girl from the cache, might cause some error on loading, those are normal, don't panic.</div>

Revision 4427

<div class="markdown_content"><p>Fixed a collision problem in one of the houses of Arune and brought back the map into the Hartlands group under Arune in the editor.</div>

Revision 4428

<div class="markdown_content"><p>Bugfix to DOA quest</p>
<p>Fixed a bug wherein event would not properly complete. Fixed animations during even to properly complete.</div>

Revision 4429

<div class="markdown_content"><p>Minor update to Thief Ville quest</p>
<p>Added text to let the player know that the quest giver MOVES before collecting quest reward. Deleted teleport square.</div>

Revision 4430

<div class="markdown_content"><p>Uploaded clean cache without extra nonexisting characters.</p>
<p>Savegames will still store the info, if any character with a sprite for avatar comes up in the slave market you are better off not buying her.</div>