Monday, April 10, 2017

Revision 4902 - Revision 4970

Part 3 of long update log done


Revision 4902
edwards21

<div class="markdown_content"><p>Possible Mohawk Quest bugfix</div>

Revision 4903
edwards21

<div class="markdown_content"><p>Another attempt to fix the bug.</div>

Revision 4904
edwards21

<div class="markdown_content"><p>Update to Drosian Hexacyclic Tower: Enemy encounters and treasures are now in place!</div>

Revision 4905
tinne26

<div class="markdown_content"><p>Some progress</div>

Revision 4906
edwards21

<div class="markdown_content"><p>Enemies added to Drosian Forest. </div>

 Revision 4907
tinne26

<div class="markdown_content"><p>Rewritten some more spells, balanced exp gain and constitution growth.</div>

Revision 4908
edwards21

<div class="markdown_content"><p>Added enemies to Valley of Fog!</div>

Revision 4909
tinne26

<div class="markdown_content"><p>Weird things happen.</div>

Revision 4910
tinne26

<div class="markdown_content"><p>Battle Revamp Update</p>
<p>- Started to fix reported problems from early testing.<br>
- Finally all skills are rewritten, and probably working fine. Only exception are alter states, which need to be reworked to fix previous problems and add new functionalities.</div>

Revision 4911
tinne26

div class="markdown_content"><p>Commit for Prinnies.</div>

Revision 4912
prinnies2g
<div class="markdown_content"><p>Homogenized Window_Selectable menus.</p>
<p>Made some quality-of-life changes to Brothel Management menus.</p>
<p>Details in Notes.txt</div>

Revision 4913
prinnies2g

<div class="markdown_content"><p>Moved Menu and Brothel Management changes into their own folder.</p>
<p>Added initial ideas on how to implement skill trees and (to a lesser extend) summons.</div>

Revision 4914
tinne26

<div class="markdown_content"><p>More notes for Prinnies.</div>

Revision 4915
tinne26

<div class="markdown_content"><p>I don't know what's going on, but I hope someday it'll be fixed.</div>

Revision 4916
edwards21

<div class="markdown_content"><p>Minor update to Mountain Quest: Two new small events added.</div>

Revision 4917
spacebird77

<div class="markdown_content"><p>Typo correction</div>

Revision 4918-4919

edwards21

<div class="markdown_content"><p>Update to Mountain Main Quest - More scenes</div>

Revision 4920
edwards21

<div class="markdown_content"><p>Further update to Mountain Main Quest. </p>
<p>Another scene. Corrected an error which prevented entry to the Valley of Fog.</p>
<p>WARNING: THE MOUNTAIN MAIN QUEST WILL BREAK AT THIS POINT FOR THOSE WHO ALREADY HAVE COMPLETED AERITH'S ACQUISITION. Acquiring Aerith before this event will not be possible in the future, however, while it still is possible, the quest will not be completable. This will not be corrected outside of enforcing progression.</div>

Revision 4921
spacebird77

<div class="markdown_content"><p>Fran & Lilja adjustments</div>

Revision 4922
edwards21

<div class="markdown_content"><p>Mountain MQ update: Valley of Fog miniboss and scenes.</div>

Revision 4923
edwards21

<div class="markdown_content"><p>Mountain Main Quest update: Dialogue and events for Drosian Hexacyclic Tower added.</div>

Revision 4924
edwards21

<div class="markdown_content"><p>New event in Mountain Main Quest. Inn added to Valley of Fog. Some enemies rebalanced. Minor tileset update.</div>

Revision 4925
edwards21

<div class="markdown_content"><p>Mountain Main Quest Update!</p>
<p>New event and miniboss. Over halfway done with quest now!</div>

Revision 4926
tinne26

<div class="markdown_content"><p>Fixed a couple bugs, added a couple methods, adding new images for battle positions edition.</div>

Revision 4927
tinne26

<div class="markdown_content"><p>Updated scripts for Prinnies.</div>

Revision 4928
prinnies2g

<div class="markdown_content"><p>Added SkillGroups class</p>
<p>Added message boxes when skills learned after battle.</p>
<p>Added skills learned throughout the day to end-of-day summary.</div>

Revision 4929
prinnies2g

<div class="markdown_content"><p>Committed an old version...</div>

Revision 4930
prinnies2g

<div class="markdown_content"><p>Fixed the crash when learning Holy from Andrew's scroll in the Desert questline.</p>
<p>Added a method that pops up a menu to let us select a party member and returns the selection as a Game_Actor object. Ended up not using it, but might be useful later.</div>

Revision 4931
tinne26

<div class="markdown_content"><p>Commit so I can keep working on another computer.</div>

Revision 4932
prinnies2g

<div class="markdown_content"><p>Auto-generated skill group XMLs from the files in the Battle Skills folder for fun. Most of them are probably useless (magic stuff, primarily), but some of the weapon ones could potentially be a good starting point.</div>

Revision 4933
spacebird77

<div class="markdown_content"><p>Cult Brothel XML's</div>

Revision 4934
edwards21

<div class="markdown_content"><p>Map reservation for Temari sidequest.</div>

Revision 4935
edwards21

<div class="markdown_content"><p>Update to Heartland in preparation for Temari sidequest.</div>


Revision 4936
edwards21

<div class="markdown_content"><p>Continued update on Temari sidequest. Air Elemental moved to final location.</div>


Revision 4937
edwards21

<div class="markdown_content"><p>Refia quest converted to Aoi Sakuraba quest. Refia added to market, Aoi changed to Quest Character. Refia NPC placed in Heartland in anticipation of Phase 2.</div>


Revision 4938
edwards21

<div class="markdown_content"><p>Update in preparation for Temari quest. Goes live tomorrow!</div>


Revision 4939
edwards21

<div class="markdown_content"><p>Updates to Temari quest</div>

Revision 4940 - Revision 4941
tinne26

<div class="markdown_content"><p>Schrodinger's code commit</p>
<p>- Many alter states "implemented"<br>
- Other things that I completely forgot</div>

Revision 4942
edwards21

<div class="markdown_content"><p>Temari quest is now live! Please report any issues to the chat.</div>

Revision 4943
edwards21

<div class="markdown_content"><p>Post-Temari prerequisite changes.</div>

Revision 4944
edwards21

<div class="markdown_content"><p>Update to Temari quest: Made Temari a quest character (no longer available on market)</div>

Revision 4945
edwards21

<div class="markdown_content"><p>Touch-to-Transfer added for Beach Brothel and Harpy's Nest exteriors.</div>

Revision 4946
spacebird77

<div class="markdown_content"><p>Cult Brothel</div>

Revision 4947
edwards21

<div class="markdown_content"><p>Tons of touch-to-transfer events added the world over. Lots of less button pressing in exterior areas!</div>

Revision 4948
prinnies2g

<div class="markdown_content"><p>Implemented skill groups.</p>
<p>Added/Modified skill group and combat class XMLs to accommodate the new system, but they'll need heavy revision once we implement proficiencies.</div>

Revision 4949
prinnies2g

<div class="markdown_content"><p>Forgot to get rid of Test files. Removing them now to avoid confusion, as they would make the game fail to load.</div>

Revision 4950
tinne26

<div class="markdown_content"><p>Fixed some copy-paste transfer bugs.</div>

Revision 4951
black_imperator

<div class="markdown_content"><p>fixed an issue with transfer from docks to beach </div>

Revision 4952
edwards21

<div class="markdown_content"><p>Map reservation for Viera Village Interiors. Some changes to Viera Village. New music for Viera Village added.</div>

Revision 4953
edwards21

<div class="markdown_content"><p>Updates to Viera Village. Interiors and transfer events added.</div>

Revision 4954
prinnies2g

<div class="markdown_content"><p>Initial proficiencies commit. Reading from combat class XML and generating initial skills, but not gaining exp in combat. Only Aelia's XML using them.</div>

Revision 4955
edwards21

<div class="markdown_content"><p>Various Updates.</div>

Revision 4956
tinne26

<div class="markdown_content"><p>Fiiiiiixxxxxxx</div>

Revision 4957
edwards21

<div class="markdown_content"><p>Update to Mountain Realm questline.</div>

Revision 4958
tinne26

<div class="markdown_content"><p>Scripts update:</p>
<p>- Alter effects should be working, at least most of them.<br>
- Balance should be at least OK now (playable).<br>
- Fixed some other battle bugs, polished everything a bit.</p>
<p>Once Dez and Prinnies go through the testing guide and finish testing scripted events, I think scripts can be pushed to main version. Maybe they could be pushed now, but I would rather have some more testing reports.</div>

Revision 4959
prinnies2g

<div class="markdown_content"><p>Added proficiency system. Characters can learn new skills by repeatedly using a weapon or element. Not yet displayed, but working internally.</div>

Revision 4960
spacebird77

<div class="markdown_content"><p>Quick Fix : Re-install Poison Dagger to Weapons XML</div>

Revision 4961
tinne26

<div class="markdown_content"><p>Scripts update</p>
<p>Fixed many bugs:<br>
- Multiple alter states random bugs.<br>
- Adjusted Lava Elemental INT level.<br>
- Random item bugs when used in battle.<br>
- More random random crashes in battle.</div>

Revision 4962
edwards21

<div class="markdown_content"><p>Update to Mountain Main Quest. More events!</div>

Revision 4963
spacebird77

<div class="markdown_content"><p>Fire Cult Onsen</div>

Revision 4964
spacebird77

<div class="markdown_content"><p>Fire Cult Brothel</div>

Revision 4965
spacebird77

<div class="markdown_content"><p>Ice Cult Brothel update</div>

Revision 4966
edwards21

<div class="markdown_content"><p>Big update to Mountain Realm Main Quest. New scenes added. </p>
<p>New area: Viera Village (limited NPCs at the moment). Fran and Lilja now acquirable. All paths prepped for final quests of the line. Fast Travel point created between Valley of Fog and Viera Village.</div>

Revision 4967
prinnies2g

<div class="markdown_content"><p>Finalized proficiency and skill group system. Bugs are to be expected since it wasn't tested too thoroughly, but should be mostly working. </p>
<p>Proficiency is currently a hidden stat, but just keep using the same weapon or element (for spells) and new skills will be learned on their own.</div>

Revision 4968
prinnies2g

<div class="markdown_content"><p>Added a check for shields in required_weapons? to make shield skills usable.</div>

Revision 4969
edwards21

<div class="markdown_content"><p>Update to Mountain Quest. New dialogue, items, enemies (bosses) and branches.</div>

Revision 4970
tinne26

<div class="markdown_content"><p>More fixes and corrections for scripts before release</p>
<p>- Reduced alter effects animation loop audio effect volume, though there's still the issue that volume is increased with different number of battlers affected.<br>
- Fix for dual wield target smoothing (untested)<br>
- Allowed enemies to use items (untested, if you know about any enemy that uses items, please tell me)<br>
- Fixed unprogrammed enemy escapes (again untested, is a fix for a theory I never confirmed, but new code should be better than previous)<br>
- Disabled move (made it look like it)</div>