Tuesday, March 17, 2015

Revision 4076 - Revision 4092

Revision 4076
Edwards21: And I'm back! Some updates to various maps in and around Deril. More updates and new stuff to come this weekend!

Revision 4077
Edwards21: Little update to correct old oversight in the spider cave.

Revision 4078
Edwards21: Big mechanical update to the Mage Tower / Octo quest. Floating platform mechanic implemented, in testing. Stairs and map connections added. Treasure chests added. Some corrections and bugfixes to other areas. More updates to come.

Revision 4079
Lillibilli: WIP Quest: Mage Tower
- Platforms almost fixed (missing recording position for the red floor ones).
- Gates and Switches puzzle eventing ironed out. 

Revision 4080
Lillibilli: Added a couple of missing charset

Revision 4081
Edwards21: Updates to mage tower, boss added, some fixes.

Revision 4082
Lillibilli: (Revamp Script)
Added Bedwarmer_ableness_hash to database and doc

Changed methods:
handle_secondary_work
- Added bedwarmer framework
- Added loop skipping if no girl is assigned in the various jobs

get_relationship(id)
- Added method to actor class (uses the player id if the argument is "Player")

handle_stat_exp(stat_id, value, reason=nil)
- Added bedwarmer conditionals

add_relationship(cause,actor_id)
- Will now get the the player id if the argument for actor_id is "Player"
- Added conditionals for bedwarmer and guards
- Added conditional to create the key for the girl id if the key was not there before
- Added caps for relationships at -100 and 100

handle_health_gain(value, reason=nil)
- added conditional for bedwarmer with player not in the brothel

def handle_health_loss(value, reason=nil)
- added conditionals for bedwarmer

Revision 4083
Lillibilli: Fixed Red Platforms in the mage tower.
Added Remember Event Position script by Shaz (modified by me to work for SB2).
Instruction to use the script calls are at line 634 of the "Miscellaneous" script page.

Revision 4084
Lillibilli: WIP Quest: Mage Tower
- General imprevements and tileset additions.
- Final event pathing slightly reworked.

Revision 4085 - Revision 4086
Lillibilli: Added Player reputation system script.
Instructions and reference list are on the "Reputations" script page.
Added a couple of rep changes to test things out, no effect to players yet. 

Revision 4087
Lillibilli: Fixed lumberjack tent.
Removed random debug teleports from Nivalis.
Added more obvious pathing leading to Captain Mohawk lair.
Swapped chest in frosted forest for something more in line with the rest of the game.

(revamp script)
Updated Secrets menu, not yet complete.

Revision 4088
Edwards21: Big update!
Ever wanted to beat up a giant octopus? Now's your chance! A big ol' monster has taken up residence in the river north of the Heartland. The Hunter in the City wants it dead. Do you have what it takes?

New areas: Southern Plains, and Zalbar's Mage Tower (NOTE: neither of these two areas have random battles yet, that will be corrected tomorrow)

Tileset update for "riversite.png"

Various bug corrections in Arune and surrounding areas.

Two new pieces of equipment: Hunter's Season (cloak) and Zalbar's Focus (accessory)

Please report bugs ASAP!

Revision 4089
Lillibilli: Actors will now get untagged when removed form the party.
Sold free staff can now be bought back. (Desert Viper might have an issue with this for saves that have her unlocked before this rev)
Desert Viper added to quest merc array.

(Revamp script)
Added some info in the database that was only added to the current version.

Revision 4090
Lillibilli: Reimplemented girls that were reserved for quest that have since been put on hold.
Lenna Tycoon quest trigger chance has been changed from 1% to 40%, other requirements are the same as before.

Revision 4091
Lillibilli: Fixed Lenna Tycoon not being buyable in the market when the her quest was resolved without getting her.
Some minor events fixes.
Added framework for thiefville couple event, still needs graphics before implementation.

Revision 4092
Lillibilli: Removed a debug teleport near Devlin.
Altered some Captain Mohawk questline dialogue to better advertise to the player the current objective.

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